Big congratulations to Universal Games and Australian indie game maker SMG Studio for their recent release of Fast & Furious: Takedown, a new, action-packed entry in the street car racing franchise! We are so proud to have worked on this title!
After learning about Sprung Studios’ strong track record for producing world-class results; Universal Games & SMG Studio engaged Sprung Studios to elevate their UX/UI.
Closely collaborating with Universal Games & SMG Studio teams out of Australia, and LA – we rose to the challenge with zest and enthusiasm, meeting tight deadlines while working across multiple time zones. The Sprung team not only brought energy and professional specialisation to the project, but also passion from the perspective of the player.
The transition into visual design was seamless as concepts were turned into reality through our highly iterative wireframe stages and unique prototyping system. The Sprung Team concentrated on the Main Menu, Garage, and Crews Home, resulting in thoughtful UX/UI that enables players to easily navigate complex screens with fast-paced game play.
It was an exciting project, and energy was high across the board! Stay tuned for our Fast & Furious: Takedown Case Study, which will take a closer look at how we achieved project goals.
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